Olaf gains Attack Speed based on his missing Health.
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Move Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
Olaf temporarily becomes immune to disables.